Online Exposure, Cybersecurity & AI
Clinical guidance on screen time, cyberbullying, online sexual exploitation, artificial intelligence risks, disordered eating content, and gaming disorder in adolescent patients.
Digital Health — Clinical Evidence
Passive consumption of social media for more than three hours daily is associated with greater risk of depression and anxiety in adolescents, particularly among girls. Active or creative use appears to have a less negative effect. Guidance should prioritise quality of screen time over quantity. Avoiding device use for one hour before bedtime is recommended for sleep hygiene.
Presentations to Know
Disordered Eating & Social Media
Body image is negatively affected by appearance-focused algorithms and pro-eating disorder content (often called “pro-ana”). Algorithmic amplification contributes to overexposure in vulnerable young people, depending on the accounts and apps they follow.
Gaming & Internet Disorder
WHO ICD-11 recognises gaming disorder as diagnosable. Key features: loss of control over gaming, prioritising it over daily life, and continuing despite negative results for over 12 months. Treatment: behavioural therapy and management of co-occurring disorders.
HEADSS Integration
To normalise discussion, digital health should be integrated into the HEADSS psychosocial assessment at every visit. Add enquiries about social media use, online activity, and gaming alongside the standard assessment areas.
Clinical TipIntegrate digital health into the HEADSS psychosocial assessment during every visit. Add enquiries about social media use, online activity, and gaming alongside the standard assessment areas to normalise the conversation.
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Yuh Good: Barbados Adolescent Health Hub @ 2026

